Roar Augmented Reality Demo (Click the
Image for the video)
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Roar Engine Features
- Traditional Scene-Graph
- Skeletal Animation system using COLLADA
- Low-Level Scene Graph Instancing
- Render-to-Texture
- Abstract Rendering Device
- Easy Scene Management System
- Efficient 2-Levels of Frustum Culling
- Sky dom and animated volumetric clouds
- Shadow mapped Shadows
- Shaders support
- Flexible GUI System with Callbacks
- Memory Manager
- Particle System
- Terrain System
- Newtonian Physics system
- Multiple Cameras support with easy switching
- Simple Bounding Sphere collision system
- And many more...
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I wrote this demo to understand A-Star Path
finding algorithm.
The blue grid with a character is the starting
point. The blue grid with a yellow flag is the
goal, Left click in the map to create obstacles.
Right Click to calculate the shortest path using A* |
This is a test application for calculating
Projectiles Velocity if landing point is given. A
projectile motion is always in 2D, this demo maps the 2D
velocity vector in 3D.
And test the calculations for all possible directions and
situations. |
This is a simple Particles demo which can
run both in normal as well as SIMD mode. The Demo renders
almost half a million particles in real time. |
The traditional game of Luddo, this game
can be played from 2-4 players, You can also play against
computer.
Players rolls the dice and moves his pieces on the path,
the goal is to reach home as early as possible. |
This is the COLLADA Exporter API which is
mentioned in the COLLADA tutorials on this website.
Exporter is written in C# |
Very famous game which is developed with
many names, its completely written in GDI (win32). |
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This application was one of the First
typing tutors written for URDU |
Game of luddo again, this time in 16bit |