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Roar Engine

Roar Engine Roar Engine Features Traditional Scene-Graph Skeletal Animation system using COLLADA Low-Level Scene Graph Instancing Render-to-Texture Abstract Rendering Device Easy Scene Management System Efficient 2-Levels of Frustum Culling Sky dom and animated volumetric clouds  Shadow mapped Shadows Shaders support Flexible GUI System with Callbacks Memory Manager Particle System Terrain System Newtonian Physics system Multiple […]